OpenGL Notes: Difference between revisions
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; Geometry Shaders | |||
: Generate vertices on the graphics card | |||
; GLUT | |||
: OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input. | |||
;Geometry Shaders | ; SDL | ||
:Generate vertices on the graphics card | : Simple Direct Media Layer. Cross platform multimedia library. | ||
;GLUT | |||
:OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input. | == 39 == | ||
;SDL | https://youtu.be/yxAPS2eyKmA?t=10m34s | ||
:Simple Direct Media Layer. Cross platform multimedia library. | |||
; Vertex Shaders | |||
: Operate on every vertex sent to the pipeline | |||
; Fragment Shaders | |||
: Operate on every pixed rendered to the screen | |||
* github.com/go-gl/gl | |||
* github.com/veandco/go-sdl2/sdl | |||
He's using 3.3, but they're up to 4.6. | |||
Recommended: https://learnopengl.com/ | |||
== Questions == | |||
* How to use Blender to generate models? | |||
** Even better, how to use the Blender skeleton models? | |||
[[Category:Notes]] | [[Category:Notes]] | ||
Latest revision as of 02:15, 21 September 2018
- Geometry Shaders
- Generate vertices on the graphics card
- GLUT
- OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input.
- SDL
- Simple Direct Media Layer. Cross platform multimedia library.
39
https://youtu.be/yxAPS2eyKmA?t=10m34s
- Vertex Shaders
- Operate on every vertex sent to the pipeline
- Fragment Shaders
- Operate on every pixed rendered to the screen
- github.com/go-gl/gl
- github.com/veandco/go-sdl2/sdl
He's using 3.3, but they're up to 4.6.
Recommended: https://learnopengl.com/
Questions
- How to use Blender to generate models?
- Even better, how to use the Blender skeleton models?