OpenGL Notes: Difference between revisions

From Adam Colton
Jump to navigation Jump to search
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
https://www.youtube.com/watch?v=yxAPS2eyKmA&list=PLDZujg-VgQlZUy1iCqBbe5faZLMkA3g2x&index=40
; Geometry Shaders
; Geometry Shaders
: Generate vertices on the graphics card
: Generate vertices on the graphics card
Line 9: Line 7:


== 39 ==
== 39 ==
https://youtu.be/yxAPS2eyKmA?t=10m34s


; Vertex Shaders
; Vertex Shaders
Line 15: Line 14:
: Operate on every pixed rendered to the screen
: Operate on every pixed rendered to the screen


https://github.com/go-gl/gl
* github.com/go-gl/gl
* github.com/veandco/go-sdl2/sdl


He's using 3.3, but they're up to 4.6.
He's using 3.3, but they're up to 4.6.
Recommended: https://learnopengl.com/


== Questions ==
== Questions ==

Latest revision as of 02:15, 21 September 2018

Geometry Shaders
Generate vertices on the graphics card
GLUT
OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input.
SDL
Simple Direct Media Layer. Cross platform multimedia library.

39

https://youtu.be/yxAPS2eyKmA?t=10m34s

Vertex Shaders
Operate on every vertex sent to the pipeline
Fragment Shaders
Operate on every pixed rendered to the screen
  • github.com/go-gl/gl
  • github.com/veandco/go-sdl2/sdl

He's using 3.3, but they're up to 4.6.

Recommended: https://learnopengl.com/

Questions

  • How to use Blender to generate models?
    • Even better, how to use the Blender skeleton models?