OpenGL Notes: Difference between revisions
Jump to navigation
Jump to search
Adamcolton (talk | contribs) No edit summary |
Adamcolton (talk | contribs) |
||
| Line 14: | Line 14: | ||
: Operate on every pixed rendered to the screen | : Operate on every pixed rendered to the screen | ||
* github.com/go-gl/gl | |||
* github.com/veandco/go-sdl2/sdl | |||
He's using 3.3, but they're up to 4.6. | He's using 3.3, but they're up to 4.6. | ||
Recommended: https://learnopengl.com/ | |||
== Questions == | == Questions == | ||
Latest revision as of 02:15, 21 September 2018
- Geometry Shaders
- Generate vertices on the graphics card
- GLUT
- OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input.
- SDL
- Simple Direct Media Layer. Cross platform multimedia library.
39
https://youtu.be/yxAPS2eyKmA?t=10m34s
- Vertex Shaders
- Operate on every vertex sent to the pipeline
- Fragment Shaders
- Operate on every pixed rendered to the screen
- github.com/go-gl/gl
- github.com/veandco/go-sdl2/sdl
He's using 3.3, but they're up to 4.6.
Recommended: https://learnopengl.com/
Questions
- How to use Blender to generate models?
- Even better, how to use the Blender skeleton models?