OpenGL Notes: Difference between revisions

From Adam Colton
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Created page with ";Vertex Shaders :Operate on every vertex sent to the pipeline ;Fragment Shaders :Operate on every pixed rendered to the screen ;Geometry Shaders :Generate vertices on the graphic..."
 
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
;Vertex Shaders
; Geometry Shaders
:Operate on every vertex sent to the pipeline
: Generate vertices on the graphics card
;Fragment Shaders
; GLUT
:Operate on every pixed rendered to the screen
: OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input.
;Geometry Shaders
; SDL
:Generate vertices on the graphics card
: Simple Direct Media Layer. Cross platform multimedia library.
 
== 39 ==
https://youtu.be/yxAPS2eyKmA?t=10m34s
 
; Vertex Shaders
: Operate on every vertex sent to the pipeline
; Fragment Shaders
: Operate on every pixed rendered to the screen
 
* github.com/go-gl/gl
* github.com/veandco/go-sdl2/sdl
 
He's using 3.3, but they're up to 4.6.
 
Recommended: https://learnopengl.com/
 
== Questions ==
* How to use Blender to generate models?
** Even better, how to use the Blender skeleton models?
 
[[Category:Notes]]

Latest revision as of 02:15, 21 September 2018

Geometry Shaders
Generate vertices on the graphics card
GLUT
OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input.
SDL
Simple Direct Media Layer. Cross platform multimedia library.

39

https://youtu.be/yxAPS2eyKmA?t=10m34s

Vertex Shaders
Operate on every vertex sent to the pipeline
Fragment Shaders
Operate on every pixed rendered to the screen
  • github.com/go-gl/gl
  • github.com/veandco/go-sdl2/sdl

He's using 3.3, but they're up to 4.6.

Recommended: https://learnopengl.com/

Questions

  • How to use Blender to generate models?
    • Even better, how to use the Blender skeleton models?