OpenGL Notes: Difference between revisions

From Adam Colton
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https://www.twitch.tv/videos/247109779
; Geometry Shaders
: Generate vertices on the graphics card
; GLUT
: OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input.
; SDL
: Simple Direct Media Layer. Cross platform multimedia library.


;Vertex Shaders
== 39 ==
:Operate on every vertex sent to the pipeline
https://youtu.be/yxAPS2eyKmA?t=10m34s
;Fragment Shaders
 
:Operate on every pixed rendered to the screen
; Vertex Shaders
;Geometry Shaders
: Operate on every vertex sent to the pipeline
:Generate vertices on the graphics card
; Fragment Shaders
;GLUT
: Operate on every pixed rendered to the screen
:OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input.
 
;SDL
* github.com/go-gl/gl
:Simple Direct Media Layer. Cross platform multimedia library.
* github.com/veandco/go-sdl2/sdl
 
He's using 3.3, but they're up to 4.6.
 
Recommended: https://learnopengl.com/
 
== Questions ==
* How to use Blender to generate models?
** Even better, how to use the Blender skeleton models?


[[Category:Notes]]
[[Category:Notes]]

Latest revision as of 02:15, 21 September 2018

Geometry Shaders
Generate vertices on the graphics card
GLUT
OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input.
SDL
Simple Direct Media Layer. Cross platform multimedia library.

39

https://youtu.be/yxAPS2eyKmA?t=10m34s

Vertex Shaders
Operate on every vertex sent to the pipeline
Fragment Shaders
Operate on every pixed rendered to the screen
  • github.com/go-gl/gl
  • github.com/veandco/go-sdl2/sdl

He's using 3.3, but they're up to 4.6.

Recommended: https://learnopengl.com/

Questions

  • How to use Blender to generate models?
    • Even better, how to use the Blender skeleton models?