OpenGL Notes: Difference between revisions

From Adam Colton
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https://www.youtube.com/watch?v=yxAPS2eyKmA&list=PLDZujg-VgQlZUy1iCqBbe5faZLMkA3g2x&index=40
https://www.youtube.com/watch?v=yxAPS2eyKmA&list=PLDZujg-VgQlZUy1iCqBbe5faZLMkA3g2x&index=40


; Vertex Shaders
: Operate on every vertex sent to the pipeline
; Fragment Shaders
: Operate on every pixed rendered to the screen
; Geometry Shaders
; Geometry Shaders
: Generate vertices on the graphics card
: Generate vertices on the graphics card
Line 11: Line 7:
; SDL
; SDL
: Simple Direct Media Layer. Cross platform multimedia library.
: Simple Direct Media Layer. Cross platform multimedia library.
== 39 ==
; Vertex Shaders
: Operate on every vertex sent to the pipeline
; Fragment Shaders
: Operate on every pixed rendered to the screen
https://github.com/go-gl/gl
He's using 3.3, but they're up to 4.6.
== Questions ==
* How to use Blender to generate models?
** Even better, how to use the Blender skeleton models?


[[Category:Notes]]
[[Category:Notes]]

Revision as of 23:34, 18 September 2018

https://www.youtube.com/watch?v=yxAPS2eyKmA&list=PLDZujg-VgQlZUy1iCqBbe5faZLMkA3g2x&index=40

Geometry Shaders
Generate vertices on the graphics card
GLUT
OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input.
SDL
Simple Direct Media Layer. Cross platform multimedia library.

39

Vertex Shaders
Operate on every vertex sent to the pipeline
Fragment Shaders
Operate on every pixed rendered to the screen

https://github.com/go-gl/gl

He's using 3.3, but they're up to 4.6.

Questions

  • How to use Blender to generate models?
    • Even better, how to use the Blender skeleton models?