3D Game Development: Difference between revisions
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=Tools= | =Tools= | ||
;3D Engine | ;3D Engine | ||
:Irrlicht | :[[Irrlicht]] | ||
This is a multi-platform library that seems fairly well supported. The alternatives would be raw OpenGL or Ogre. | This is a multi-platform library that seems fairly well supported. The alternatives would be raw OpenGL or Ogre. | ||
| Line 14: | Line 14: | ||
=Research Plan= | =Research Plan= | ||
#Get some Irrlicht sample code compiled and running | #Get some [[Irrlicht ]]sample code compiled and running | ||
#Do a small Irrlicht project (a 3D clock would be a good project) with no physics component | #Do a small [[Irrlicht]] project (a 3D clock would be a good project) with no physics component | ||
#Do a small project with a physics component and render the results in 3D | #Do a small project with a physics component and render the results in 3D | ||
#Small project with 3D, physics and input | #Small project with 3D, physics and input | ||
Revision as of 13:40, 22 December 2011
I would like to start moving towards 3D game development. I am currently in the early stages of research.
Tools
- 3D Engine
- Irrlicht
This is a multi-platform library that seems fairly well supported. The alternatives would be raw OpenGL or Ogre.
- IDE
- Code::Blocks
Don't know a lot about this one, but it seems good.
- Physics Engine
- Unknown
Research Plan
- Get some Irrlicht sample code compiled and running
- Do a small Irrlicht project (a 3D clock would be a good project) with no physics component
- Do a small project with a physics component and render the results in 3D
- Small project with 3D, physics and input