3D Game Development: Difference between revisions
Jump to navigation
Jump to search
Adamcolton (talk | contribs) No edit summary |
Adamcolton (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
I would like to start moving towards 3D game development. I am currently in the early stages of research. | I would like to start moving towards 3D game development. I am currently in the early stages of research. | ||
=Tools= | == Tools == | ||
;3D Engine | ;3D Engine | ||
:[[Irrlicht]] | :[[Irrlicht]] | ||
| Line 14: | Line 14: | ||
This looks really solid. The only concern I have is that the amount of flexibility and power it comes with may incur a large cost in complexity. | This looks really solid. The only concern I have is that the amount of flexibility and power it comes with may incur a large cost in complexity. | ||
=Research Plan= | == Research Plan == | ||
#Get some [[Irrlicht]] sample code compiled and running | #Get some [[Irrlicht]] sample code compiled and running | ||
#Do a small [[Irrlicht]] project (a 3D clock would be a good project) with no physics component | #Do a small [[Irrlicht]] project (a 3D clock would be a good project) with no physics component | ||
| Line 21: | Line 21: | ||
This page (http://www.irrlicht3d.org/wiki/index.php?n=Main.GettingStartedWithBullet) is an intro to integrating Irrlicht and Bullet. | This page (http://www.irrlicht3d.org/wiki/index.php?n=Main.GettingStartedWithBullet) is an intro to integrating Irrlicht and Bullet. | ||
== WebGL == | |||
Last time I looked at this it was immature, it looks more promising now: http://www.youtube.com/watch?v=me3BviH3nZc | |||
Revision as of 20:38, 6 February 2013
I would like to start moving towards 3D game development. I am currently in the early stages of research.
Tools
- 3D Engine
- Irrlicht
This is a multi-platform library that seems fairly well supported. The alternatives would be raw OpenGL or Ogre.
- IDE
- Code::Blocks
Don't know a lot about this one, but it seems good.
- Physics Engine
- Bullet
This looks really solid. The only concern I have is that the amount of flexibility and power it comes with may incur a large cost in complexity.
Research Plan
- Get some Irrlicht sample code compiled and running
- Do a small Irrlicht project (a 3D clock would be a good project) with no physics component
- Do a small project with a physics component and render the results in 3D
- Small project with 3D, physics and input
This page (http://www.irrlicht3d.org/wiki/index.php?n=Main.GettingStartedWithBullet) is an intro to integrating Irrlicht and Bullet.
WebGL
Last time I looked at this it was immature, it looks more promising now: http://www.youtube.com/watch?v=me3BviH3nZc