OpenGL Notes: Difference between revisions
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Adamcolton (talk | contribs) Created page with ";Vertex Shaders :Operate on every vertex sent to the pipeline ;Fragment Shaders :Operate on every pixed rendered to the screen ;Geometry Shaders :Generate vertices on the graphic..." |
Adamcolton (talk | contribs) No edit summary |
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;Geometry Shaders | ;Geometry Shaders | ||
:Generate vertices on the graphics card | :Generate vertices on the graphics card | ||
;GLUT | |||
:OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input. | |||
;SDL | |||
:Simple Direct Media Layer. Cross platform multimedia library. | |||
Revision as of 03:17, 22 December 2011
- Vertex Shaders
- Operate on every vertex sent to the pipeline
- Fragment Shaders
- Operate on every pixed rendered to the screen
- Geometry Shaders
- Generate vertices on the graphics card
- GLUT
- OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input.
- SDL
- Simple Direct Media Layer. Cross platform multimedia library.