OpenGL Notes: Difference between revisions

From Adam Colton
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Created page with ";Vertex Shaders :Operate on every vertex sent to the pipeline ;Fragment Shaders :Operate on every pixed rendered to the screen ;Geometry Shaders :Generate vertices on the graphic..."
 
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;Geometry Shaders
;Geometry Shaders
:Generate vertices on the graphics card
:Generate vertices on the graphics card
;GLUT
:OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input.
;SDL
:Simple Direct Media Layer. Cross platform multimedia library.

Revision as of 03:17, 22 December 2011

Vertex Shaders
Operate on every vertex sent to the pipeline
Fragment Shaders
Operate on every pixed rendered to the screen
Geometry Shaders
Generate vertices on the graphics card
GLUT
OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input.
SDL
Simple Direct Media Layer. Cross platform multimedia library.