OpenGL Notes: Difference between revisions
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https://www. | https://www.youtube.com/watch?v=yxAPS2eyKmA&list=PLDZujg-VgQlZUy1iCqBbe5faZLMkA3g2x&index=40 | ||
;Vertex Shaders | ; Vertex Shaders | ||
:Operate on every vertex sent to the pipeline | : Operate on every vertex sent to the pipeline | ||
;Fragment Shaders | ; Fragment Shaders | ||
:Operate on every pixed rendered to the screen | : Operate on every pixed rendered to the screen | ||
;Geometry Shaders | ; Geometry Shaders | ||
:Generate vertices on the graphics card | : Generate vertices on the graphics card | ||
;GLUT | ; GLUT | ||
:OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input. | : OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input. | ||
;SDL | ; SDL | ||
:Simple Direct Media Layer. Cross platform multimedia library. | : Simple Direct Media Layer. Cross platform multimedia library. | ||
[[Category:Notes]] | [[Category:Notes]] | ||
Revision as of 23:30, 18 September 2018
https://www.youtube.com/watch?v=yxAPS2eyKmA&list=PLDZujg-VgQlZUy1iCqBbe5faZLMkA3g2x&index=40
- Vertex Shaders
- Operate on every vertex sent to the pipeline
- Fragment Shaders
- Operate on every pixed rendered to the screen
- Geometry Shaders
- Generate vertices on the graphics card
- GLUT
- OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input.
- SDL
- Simple Direct Media Layer. Cross platform multimedia library.