OpenGL Notes: Difference between revisions
Jump to navigation
Jump to search
Adamcolton (talk | contribs) No edit summary |
Adamcolton (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
https://www.youtube.com/watch?v=yxAPS2eyKmA&list=PLDZujg-VgQlZUy1iCqBbe5faZLMkA3g2x&index=40 | https://www.youtube.com/watch?v=yxAPS2eyKmA&list=PLDZujg-VgQlZUy1iCqBbe5faZLMkA3g2x&index=40 | ||
; Geometry Shaders | ; Geometry Shaders | ||
: Generate vertices on the graphics card | : Generate vertices on the graphics card | ||
| Line 11: | Line 7: | ||
; SDL | ; SDL | ||
: Simple Direct Media Layer. Cross platform multimedia library. | : Simple Direct Media Layer. Cross platform multimedia library. | ||
== 39 == | |||
; Vertex Shaders | |||
: Operate on every vertex sent to the pipeline | |||
; Fragment Shaders | |||
: Operate on every pixed rendered to the screen | |||
https://github.com/go-gl/gl | |||
He's using 3.3, but they're up to 4.6. | |||
== Questions == | |||
* How to use Blender to generate models? | |||
** Even better, how to use the Blender skeleton models? | |||
[[Category:Notes]] | [[Category:Notes]] | ||
Revision as of 23:34, 18 September 2018
https://www.youtube.com/watch?v=yxAPS2eyKmA&list=PLDZujg-VgQlZUy1iCqBbe5faZLMkA3g2x&index=40
- Geometry Shaders
- Generate vertices on the graphics card
- GLUT
- OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input.
- SDL
- Simple Direct Media Layer. Cross platform multimedia library.
39
- Vertex Shaders
- Operate on every vertex sent to the pipeline
- Fragment Shaders
- Operate on every pixed rendered to the screen
He's using 3.3, but they're up to 4.6.
Questions
- How to use Blender to generate models?
- Even better, how to use the Blender skeleton models?