OpenGL Notes: Difference between revisions

From Adam Colton
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https://www.youtube.com/watch?v=yxAPS2eyKmA&list=PLDZujg-VgQlZUy1iCqBbe5faZLMkA3g2x&index=40
; Geometry Shaders
; Geometry Shaders
: Generate vertices on the graphics card
: Generate vertices on the graphics card
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== 39 ==
== 39 ==
https://youtu.be/yxAPS2eyKmA?t=10m34s


; Vertex Shaders
; Vertex Shaders

Revision as of 23:35, 18 September 2018

Geometry Shaders
Generate vertices on the graphics card
GLUT
OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input.
SDL
Simple Direct Media Layer. Cross platform multimedia library.

39

https://youtu.be/yxAPS2eyKmA?t=10m34s

Vertex Shaders
Operate on every vertex sent to the pipeline
Fragment Shaders
Operate on every pixed rendered to the screen

https://github.com/go-gl/gl

He's using 3.3, but they're up to 4.6.

Questions

  • How to use Blender to generate models?
    • Even better, how to use the Blender skeleton models?