OpenGL Notes: Difference between revisions
Jump to navigation
Jump to search
Adamcolton (talk | contribs) No edit summary |
Adamcolton (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
; Geometry Shaders | ; Geometry Shaders | ||
: Generate vertices on the graphics card | : Generate vertices on the graphics card | ||
| Line 9: | Line 7: | ||
== 39 == | == 39 == | ||
https://youtu.be/yxAPS2eyKmA?t=10m34s | |||
; Vertex Shaders | ; Vertex Shaders | ||
Revision as of 23:35, 18 September 2018
- Geometry Shaders
- Generate vertices on the graphics card
- GLUT
- OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input.
- SDL
- Simple Direct Media Layer. Cross platform multimedia library.
39
https://youtu.be/yxAPS2eyKmA?t=10m34s
- Vertex Shaders
- Operate on every vertex sent to the pipeline
- Fragment Shaders
- Operate on every pixed rendered to the screen
He's using 3.3, but they're up to 4.6.
Questions
- How to use Blender to generate models?
- Even better, how to use the Blender skeleton models?