Rolling Ball Sim: Difference between revisions
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| Line 2: | Line 2: | ||
*Ramps | *Ramps | ||
* | *Cams | ||
**Active | **Active (responds to signals) | ||
**passive (pushed by other cams) | |||
**gaps | **gaps | ||
**ramps | **ramps | ||
*Signals | *Signals | ||
*Source | **Generator | ||
**Sensor | |||
*Source (from signal) | |||
*Levers | *Levers | ||
**Flip-flop | **Flip-flop | ||
**memory | **memory | ||
**Weighted | |||
*Teleporter (this lets us simulate multiple dimensions) | |||
**In gate | |||
**Out gate | |||
Try building the binary adder first. | Try building the binary adder first. | ||
Also see [[Rolling ball sculptures]] | |||
[[Category:Projects]] | [[Category:Projects]] | ||
[[Category:Code]] | [[Category:Code]] | ||
Revision as of 18:33, 21 March 2012
I've wanted to do a mechanical computer for a long time. I have a few mechanisms in mind that I think will get me far enough, but I would like to be able to test my ideas quickly. I can do a 2d simulation that runs almost as a cellular automata. Simple rules like a ball will fall the the square below it. If that square is a a ramp, it will be deflected.
- Ramps
- Cams
- Active (responds to signals)
- passive (pushed by other cams)
- gaps
- ramps
- Signals
- Generator
- Sensor
- Source (from signal)
- Levers
- Flip-flop
- memory
- Weighted
- Teleporter (this lets us simulate multiple dimensions)
- In gate
- Out gate
Try building the binary adder first.
Also see Rolling ball sculptures