Tower Defense: Difference between revisions
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*** Double shot: can store one hit allowing it to fire two rapid shots before dropping down to it's lower speed | *** Double shot: can store one hit allowing it to fire two rapid shots before dropping down to it's lower speed | ||
*** Area | *** Area | ||
* Slow: no damage, but reduce speed | * Slow: no damage, but reduce speed. | ||
* Boost: Increases damage of 8 adjacent | * Boost: Increases damage of 8 adjacent | ||
** Curse: Decreases damage and rate of adjacent | ** Curse: Decreases damage and rate of adjacent | ||
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*** Boost 3 | *** Boost 3 | ||
The ROI for selling decreases at each stage, probably 90%, 80%, 65%. | |||
== Controls == | == Controls == | ||
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Towers have different priority settings; first, last, most health, least health. | Towers have different priority settings; first, last, most health, least health. | ||
During the pre-game phase, you can only build in your region. | |||
== Mobs == | |||
* Basic | |||
* Troll (high health, low $ per hit, high for kill) | |||
* Heal (recovers health, not $) | |||
* Fast | |||
* Armored (high health, no $ until below 50%) | |||
Revision as of 14:38, 8 July 2015
JS/Canvas/Go/Websockets
Large tower defense map. But it's really a PvP game. All games are order N, number of players. There will be N entrances. Each player will be given a region around an entrance where only they can build. But the rest of the map is a fight for space. The map is a grid, like DTD, but with everyone fighting for space, it will be hard to build a good maze. All mobs have a health and dollar value. All damage done returns some $, but the killing shot gets a bonus.
Towers
- Basic: cheap, decent all around
- Area
- Vampire: Same as basic 2 but only extracts $, deals no damange
- Sniper: Huge area, very high damage, very slow
- Machine gun: rapid fire
- Damage
- Area
- Area
- Area: Damages all mobs in a region
- Higher speed
- Area
- Drain: Small hit on every mob in range every frame
- Higher damage
- Double shot: can store one hit allowing it to fire two rapid shots before dropping down to it's lower speed
- Area
- Higher speed
- Slow: no damage, but reduce speed.
- Boost: Increases damage of 8 adjacent
- Curse: Decreases damage and rate of adjacent
- Silence: Same as curse, plus, disables the most expensive adjacent tower
- Curse 2: Further decreases damage and rate
- Boost 2: increases damage further and rate
- Area: increases area significantly, and damage at Boost 1
- Boost 3
- Curse: Decreases damage and rate of adjacent
The ROI for selling decreases at each stage, probably 90%, 80%, 65%.
Controls
You can place a new tower over an old tower, this way you won't lose a space you control.
Towers have different priority settings; first, last, most health, least health.
During the pre-game phase, you can only build in your region.
Mobs
- Basic
- Troll (high health, low $ per hit, high for kill)
- Heal (recovers health, not $)
- Fast
- Armored (high health, no $ until below 50%)