Space Chess: Difference between revisions

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Had this idea a long time ago, would be great for ST-Games (need a better name). Players get an armada of ships, each with different abilities. Players coordinate movement. Ships move in real time.
Had this idea a long time ago, would be great for ST-Games (need a better name). Players get an armada of ships, each with different abilities. Players coordinate movement. Ships move in real time.
; Beacon
: hull:3
: shielded at rest
: Pawn like, have many of them, Cannot fire while moving, shields up 1 second after it stops moving. Timing should be so that sending two beacons to attack a single beacon should result in the destruction of the defender, destruction of one attacker and some hull damage to the remaining attacker.
; Command (shielded, hull:6)
: Kill it and win, otherwise, acts like a Beacon, but with more hull points
; Gunner (hull:)
: Can pierce shields, the timing should works so that if it attacks a beacon, they will destroy each other.
; Engineer
: Can repair hull damage to ships in range. No weapons, no shields
; Artillery
: Fires an explosive round, takes 10 seconds, does friendly fire damage. Can shoot down enemy artillery in range. Area of attack is fairly small.
; Escort
: Provides a shield bubble, even while moving. Shoots down artillery
; Warp (2x)
: Can warp to within range of any friendly beacon. If both warp ships are near beacons, can warp ships between them
The balance of the game is that beacons stake out an area. But a beacon can be destroyed by artillery, so you need to keep them moving.


[[Category:STGames]]
[[Category:STGames]]

Revision as of 16:58, 4 June 2016

Had this idea a long time ago, would be great for ST-Games (need a better name). Players get an armada of ships, each with different abilities. Players coordinate movement. Ships move in real time.

Beacon
hull:3
shielded at rest
Pawn like, have many of them, Cannot fire while moving, shields up 1 second after it stops moving. Timing should be so that sending two beacons to attack a single beacon should result in the destruction of the defender, destruction of one attacker and some hull damage to the remaining attacker.
Command (shielded, hull
6)
Kill it and win, otherwise, acts like a Beacon, but with more hull points
Gunner (hull
)
Can pierce shields, the timing should works so that if it attacks a beacon, they will destroy each other.
Engineer
Can repair hull damage to ships in range. No weapons, no shields
Artillery
Fires an explosive round, takes 10 seconds, does friendly fire damage. Can shoot down enemy artillery in range. Area of attack is fairly small.
Escort
Provides a shield bubble, even while moving. Shoots down artillery
Warp (2x)
Can warp to within range of any friendly beacon. If both warp ships are near beacons, can warp ships between them

The balance of the game is that beacons stake out an area. But a beacon can be destroyed by artillery, so you need to keep them moving.