Rouge Like: Difference between revisions

From Adam Colton
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Created page with "Basic Rouge-like, very user friendly. Point and click. No classes, but character gains specialization by what they choose to use and what armor they pick up. Can be multi-play..."
 
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Not sure if I want a grid or not. If not a grid, probably click to move, with fairly slow movement (make players focus on strategy rather than timing).
Not sure if I want a grid or not. If not a grid, probably click to move, with fairly slow movement (make players focus on strategy rather than timing).
This could also be turned into a space game. Warp gate to warp gate, slow ship progress


[[Category:STGames]]
[[Category:STGames]]

Revision as of 23:02, 4 January 2016

Basic Rouge-like, very user friendly. Point and click. No classes, but character gains specialization by what they choose to use and what armor they pick up. Can be multi-player.

Keep things simple, all hits count for "one", armor stops certain types of hits, not reduces damage. Like Hoplite (or Chrono Trigger) game is very geometric.

Not sure if I want a grid or not. If not a grid, probably click to move, with fairly slow movement (make players focus on strategy rather than timing).

This could also be turned into a space game. Warp gate to warp gate, slow ship progress