Rouge Like: Difference between revisions
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Adamcolton (talk | contribs) Created page with "Basic Rouge-like, very user friendly. Point and click. No classes, but character gains specialization by what they choose to use and what armor they pick up. Can be multi-play..." |
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Not sure if I want a grid or not. If not a grid, probably click to move, with fairly slow movement (make players focus on strategy rather than timing). | Not sure if I want a grid or not. If not a grid, probably click to move, with fairly slow movement (make players focus on strategy rather than timing). | ||
This could also be turned into a space game. Warp gate to warp gate, slow ship progress | |||
[[Category:STGames]] | [[Category:STGames]] | ||
Revision as of 23:02, 4 January 2016
Basic Rouge-like, very user friendly. Point and click. No classes, but character gains specialization by what they choose to use and what armor they pick up. Can be multi-player.
Keep things simple, all hits count for "one", armor stops certain types of hits, not reduces damage. Like Hoplite (or Chrono Trigger) game is very geometric.
Not sure if I want a grid or not. If not a grid, probably click to move, with fairly slow movement (make players focus on strategy rather than timing).
This could also be turned into a space game. Warp gate to warp gate, slow ship progress