Arco Builder: Difference between revisions

From Adam Colton
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Created page with "Kind of a sim-city game, but rather than building the city, you're building the arcology. ## Basics You start with a flat area of ground and some funds. You can plan an upgra..."
 
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Kind of a sim-city game, but rather than building the city, you're building the arcology.
Kind of a sim-city game, but rather than building the city, you're building the arcology.


## Basics
== Basics ==
You start with a flat area of ground and some funds. You can plan an upgrade and then hit execute and it will be carried out, but it will take time.
You start with a flat area of ground and some funds. You can plan an upgrade and then hit execute and it will be carried out, but it will take time.


The game will simulate workers and residents.
The game will simulate workers and residents.


## Architecture
== Architecture ==
The building has to be sound. I'll need a rough model for beam loads.
The building has to be sound. I'll need a rough model for beam loads.


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You can slip into an architect view and see how close to the beams limits you are.
You can slip into an architect view and see how close to the beams limits you are.


## Zoning
== Zoning and Renting ==
Spaces can be zoned as public, residential, commercial or industrial.
Spaces can be zoned as public, residential, commercial or industrial. You can also set different policies. You can put a space up for sale, but then you need to buy it back to modify it. Or you can rent space. You can set utility policies.
 
== Utilities ==
* Electricity
* HVAC
** Heating
** Cooling
** Treating
* Water
** Tap
** Hot
** Purified
* Sewage
* Gas
* Communication
** Copper
** Fiber
You can purchase utilities from the grid or generate them yourself.
 
You can instal meters at different points. These can be used to set the rates for rentals. For instance, installing a monitor for a floor would let you charge the whole floor based on average use. Putting one on each apartment would allow you to charge for exact usage.
 
=== Systems ===
Rather than plug-n-play components, I want there to be simple components that the user has to wire up.  


[[Category:STGames]]
[[Category:STGames]]

Revision as of 15:38, 18 August 2016

Kind of a sim-city game, but rather than building the city, you're building the arcology.

Basics

You start with a flat area of ground and some funds. You can plan an upgrade and then hit execute and it will be carried out, but it will take time.

The game will simulate workers and residents.

Architecture

The building has to be sound. I'll need a rough model for beam loads.

A lateral beam has leverage issues, the farther from a vertical support, the less weight it can hold.

Columns just have simple limits.

You can slip into an architect view and see how close to the beams limits you are.

Zoning and Renting

Spaces can be zoned as public, residential, commercial or industrial. You can also set different policies. You can put a space up for sale, but then you need to buy it back to modify it. Or you can rent space. You can set utility policies.

Utilities

  • Electricity
  • HVAC
    • Heating
    • Cooling
    • Treating
  • Water
    • Tap
    • Hot
    • Purified
  • Sewage
  • Gas
  • Communication
    • Copper
    • Fiber

You can purchase utilities from the grid or generate them yourself.

You can instal meters at different points. These can be used to set the rates for rentals. For instance, installing a monitor for a floor would let you charge the whole floor based on average use. Putting one on each apartment would allow you to charge for exact usage.

Systems

Rather than plug-n-play components, I want there to be simple components that the user has to wire up.