Go Games: Difference between revisions

From Adam Colton
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* https://github.com/azul3d/engine : Looks good for 3d games.
* https://github.com/azul3d/engine : Looks good for 3d games.
* https://github.com/hajimehoshi/ebiten : 2D web browser games
* https://github.com/hajimehoshi/ebiten : 2D web browser games
== DIY ==
Because of course. Then again, I've got my vec2d package that's pretty good and the stuff I built in Javascirpt I liked, redoing that in Go won't require a lot. I like a lot of what Oakmound did, I just don't like how they did it, so I can use a lot of their code. For screen management, use their shiny fork:
https://github.com/oakmound/shiny

Revision as of 14:47, 3 July 2018

Engines

DIY

Because of course. Then again, I've got my vec2d package that's pretty good and the stuff I built in Javascirpt I liked, redoing that in Go won't require a lot. I like a lot of what Oakmound did, I just don't like how they did it, so I can use a lot of their code. For screen management, use their shiny fork:

https://github.com/oakmound/shiny