Tower Defense

From Adam Colton
Revision as of 14:25, 8 July 2015 by Adamcolton (talk | contribs)
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JS/Canvas/Go/Websockets

Large tower defense map. But it's really a PvP game. All games are order N, number of players. There will be N entrances. Each player will be given a region around an entrance where only they can build. But the rest of the map is a fight for space. The map is a grid, like DTD, but with everyone fighting for space, it will be hard to build a good maze. All mobs have a health and dollar value. All damage done returns some $, but the killing shot gets a bonus.

Towers

  • Basic: cheap, decent all around
    • Basic 2: moderate boost to all stats
      • Vampire: Same as basic 2 but only extracts $, deals no damange
      • Basic 3
    • Machine gun: rapid fire
      • Damage
      • Area
  • Area: Damages all mobs in a region
    • Higher speed
      • Area
      • Drain: Doesn't fire, constantly drains
    • Higher damage
      • Double shot: can store one hit allowing it to fire two rapid shots before dropping down to it's lower speed
      • Area
  • Sniper: very slow but large area and high damage
  • Slow: no damage, but reduce speed
  • Boost: Changes effectiveness of nearby towers (2nd stage variant is 'curse' which reduces effectiveness)

I'll probably do a tiered tree for each with 3 stages, so each tower will actually have 7 variants.

Controls

You can place a new tower over an old tower, this way you won't lose a space you control.

Towers have different priority settings; first, last, most health, least health.