Graphic Gems

From Adam Colton
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1

Trig Rules (p.36)
Good summary of a bunch of trig rules
Anti-Aliasing (p.61)
This looks good, but I skimmed a lot of it because I'm not interested in it right now.

I skimmed a huge section of this book that dealt with raster graphics.

Efficient Bounding Sphere (p316)
Cubic Bezier Splines (p589)