Graphic Gems
1
- Trig Rules (p.36)
- Good summary of a bunch of trig rules
- Anti-Aliasing (p.61)
- This looks good, but I skimmed a lot of it because I'm not interested in it right now.
I skimmed a huge section of this book that dealt with raster graphics.
- Efficient Bounding Sphere (p316)
- Cubic Bezier Splines (p589)
- Actually, lots on Bezier curves, needs another look.
2
- Area of polygon (p35)