Phaser.js Notes

From Adam Colton
Revision as of 18:42, 18 September 2015 by Adamcolton (talk | contribs) (Created page with "Start [http://phaser.io/learn here] Create game var game = new Phaser.Game(width, height, Phaser.AUTO, '', {##STATE DATA##}); Preload is used to init the game. function ...")
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Start here

Create game

 var game = new Phaser.Game(width, height, Phaser.AUTO, , {##STATE DATA##});

Preload is used to init the game.

 function preload(){
   game.load.image("sky", "assets/sky.png");
   game.load.spritesheet("sprite", "assets/sprite.png", cellW, cellH);
 }

Sprites

 game.add.sprite(0,0, 'star');

Pysics

 game.pysics.startSystem(Phaser.Pysics.ARCADE); //there are several physics systems