OpenGL Notes

From Adam Colton
Revision as of 03:17, 22 December 2011 by Adamcolton (talk | contribs)
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Vertex Shaders
Operate on every vertex sent to the pipeline
Fragment Shaders
Operate on every pixed rendered to the screen
Geometry Shaders
Generate vertices on the graphics card
GLUT
OpenGL Utility Toolkit, a set of support libraries available on every major platform. Good for windowing, menus and input.
SDL
Simple Direct Media Layer. Cross platform multimedia library.