Grid Game

From Adam Colton
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Animation to look similar to vector tower defense. Play is between Space Game, Globulation and Shattered Colony.

Units

  • Drone: Gathers resources, builds and upgrades buildings
  • Attacker: Attacks from watchtowers
  • Defender: Goes into battle to try and attract attention of enemies. Does not attack. There is a universal retreat level at which defenders will run away.

Buildings

All buildings have a health rating, each level is a relative increase with level 4 doubling the original health.

  • Watchtowers: Provide sight in FOW and ranged units can attack from watchtower
    1. can see 3 blocks
    2. can see 5 blocks
    3. can see 7 blocks
  • Barracks: Trains/upgrades ranged and defense units
    1. Provides 60 units of training / minute and can train to level 2
    2. Provides 80 units of training / minute and can train to level 3
    3. Provides 100 units of training / minute and can train to level 4
  • Factory: Builds workers, ranged and defenders
    1. 20s / unit
    2. 18s / unit
    3. 16s / unit
  • Repair: Repairs all units
  • Depot: holds resources and triggers workers to gather nearby resources

Builds can be queued and their level set before the resources are available or their dependent buildings are built. As the resources are collected these requests will be built and upgraded, though no particular order is guaranteed.

Unit Levels

Speed

All units (at the same level) move at the same level. Level 4 is twice as fast as level 1

Health

Each level is the same relative level to base and level 4 is double the base health

Network

Communication is done as a network. So a building can only request units from it's neighbors. Every line of communication has an "upstream" and a "downstream". A message has a priority and orientation (up or down). If a building can meet the request, it does so, otherwise, it passes it in the correct direction. THIS CAN STILL PRODUCE LOOPS.

Resources

There are three resources, simply red green and blue. Red is used to build buildings, green to make units and blue is used for boosts.

Boosts

Boosts last 10 seconds.

  • Defenders: cuts damage in half
  • Attackers: Increases both rate and damage by 42%
  • Drones: Doubles movement and harvest speed

Defenders and attackers use boosts automatically when engaging an enemy. Drones can be ordered to use a boost from a depot. When that order is issued, every drone harvesting for that depot will use a boost for the next 30 seconds.

A depot either has resources to collect or does not.