Grid Production Game

From Adam Colton
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One of the balance and geometry games.

There are three resources; RA, RB, RC. RA accumulates slowly on its own, can be generated by clicking. You have a limited space to place equipment. Equipment can generate resources. Some equipment provides buffs to the equipment around it, but these can be positive or negative. Geometry is also important; so one piece of equipment may double the effectiveness of another, but has an inconvenient geometry. Research equipment is built just to research one technology. Multiple copies can be built to research faster.

Resources could be energy, metal and money. Maybe energy accumulates slowly and can be sold.

Equipment

  • Solar panels 1: $100 +1 energy/s, output reduced by 50% for each adjacent tile that is occupied by "tall" equipment
  • Concentrator $100 doubles output of one solar panel and increases the output of 2 other by 50%, but must be place 2 tiles away effectively using up 5 tiles.
  • Smelter $100 +1 steel/second
  • Steel Trader $100 takes 1 energy/minute to power it and sells one steel per second at 10% above market value
  • Energy Trader $100 takes 1 energy/minute to power it and sells one energy per second at 10% above market value
  • Solar Panels 2: $500 +2 energy/s

Solar panel equation: cost = (level^2 + 1)*100