Rules, Guides and Heuristics
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Mine
Causal Rules
- Exercise
- Take a nap
- Eat something healthy and drink water every two hours you’re awake
- Good sooner is better than perfect later – the first does not preclude the second
- Big or persistent problems should be broken into smaller problems
- Any thing you want to remember should be written down
- To learn a thing – do it. To master a thing – do it for many years
- You have no will-power. Bribe, incentivize and trick yourself
- Take your hobbies seriously
- Balance is more important than any individual success or failure
How to Practice
- Be directed - don't practice what you already know or what you're not ready for
- Practice new skills, but no so many that you won't understand your failures
- Knowledge and skill should be reviewed only often enough to keep them fresh
- Make the decision to move into research consciously, and be aware that learning what is established in a field will almost always be faster than original research
Emergency Response Steps
- Roles
- Reaction
- Location
- Protocol
- Data
- Communication
- Objective
- Planning
Gaining Trust
From con-man Victor Lustig
- Be a patient listener (it is this, not fast talking, that gets a con-man his coups)
- Never look bored
- Wait for the other person to reveal any political opinions, then agree with them
- Let the other person reveal religious views, then have the same ones
- Hint at sex talk, but don’t follow it up unless the other fellow shows a strong interest
- Never discuss illness, unless some special concern is shown
- Never pry into a person’s personal circumstances (they’ll tell you all eventually)
- Never boast. Just let your importance be quietly obvious
- Never be untidy
- Never get drunk
Motivation
From Dan Pink
- Autonomy
- Mastery
- Purpose
Expertise
According to Malcom Gladwell in "Tipping Point" it takes 10,000 hours to become a master of almost anything.
Spotting the Future
The future often comes from (source: http://www.wired.com/epicenter/2012/04/ff_spotfuture/)
- Cross pollinating seemingly unrelated disciplines
- Converting a sub-exponential process to use an exponential one
- Remove artificial scarcity
- Audacious goals, when achieved, transform the world
- Open (extensible) system are generally more successful than closed ones
- System should have design and usability down to their core
- The way that people voluntarily waste time is indicative of coming trends
Joi Ito of MIT
http://brucesterling.tumblr.com/post/45107871992/joi-ito-of-mit-media-lab-from-a-wired
- Resilience over strength
- Yield and allow failure then bounce back instead of trying to resist failure
- Pull over push
- Pull the resources from the network as needed, as opposed to centrally stocking and controlling them
- Risk over safety
- System over objects
- Compasses over maps
- Practice over theory
- Because sometimes we don’t know why it works, but what is important is that it is working, not that there is some theory around it
- Disobedience over compliance
- No one gets a Nobel Prize for doing what they are told. Too much of school is about obedience, we should really be celebrating disobedience
- Emergence over authority
- Learning over education
How to Learn Quickly
http://www.youtube.com/watch?feature=player_embedded&v=5MgBikgcWnY#!
- Deconstruct the skill
- Learn enough to self correct
- Remove practice barriers
- Practice for 20 hours
Pixar's rules of Story Telling
- You admire a character for trying more than for their successes.
- You gotta keep in mind what’s interesting to you as an audience, not what’s fun to do as a writer. They can be very different.
- Trying for theme is important, but you won’t see what the story is actually about til you’re at the end of it. Now rewrite.
- Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.
- Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you’re losing valuable stuff but it sets you free.
- What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?
- Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.
- Finish your story, let go even if it’s not perfect. In an ideal world you have both, but move on. Do better next time.
- When you’re stuck, make a list of what WOULDN’T happen next. Lots of times the material to get you unstuck will show up.
- Pull apart the stories you like. What you like in them is a part of you; you’ve got to recognize it before you can use it.
- Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.
- Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.
- Give your characters opinions. Passive/malleable might seem likable to you as you write, but it’s poison to the audience.
- Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.
- If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.
- What are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.
- No work is ever wasted. If it’s not working, let go and move on – it’ll come back around to be useful later.
- You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.
- Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.
- Exercise: take the building blocks of a movie you dislike. How d’you rearrange them into what you DO like?
- You gotta identify with your situation/characters, can’t just write ‘cool’. What would make YOU act that way?
- What’s the essence of your story? Most economical telling of it? If you know that, you can build out from there.
Elmore Leonards Rules on Writing
- Never open a book with weather
- Avoid prologues
- Never use a verb other than "said" to carry dialogue
- Never use an adverb to modify the verb "said"
- Keep your exclamation points under control
- Never use the words "suddenly" or "all hell broke loose"
- Use regional dialect, patois, sparingly
- Avoid detailed descriptions of characters
- Don't go into great detail describing places and things
- Try to leave out the part that readers tend to skip
Adam Savage 10 Ground Rules
- Get good at something
- Getting good at stuff takes practice (lots of practice)
- Get obsessed (everyone at the top of their field is obsessed)
- Doing something well and thoroughly is its own reward
- Show and tell
- If you want something, ask for it
- Have goals
- Be nice
- Fail
- Work your ass off