Go Game: Difference between revisions

From Adam Colton
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Created page with "== Engines == == Sprites == === https://opengameart.org/ === Background * https://opengameart.org/content/whispers-of-avalon-grassland-tileset * https://opengameart.org/cont..."
 
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Make something like a SNES generation 2D rpg/rl.
Plan would be to schedule an hour or two on off weeks and work over chat. I can get a basic structure setup. We can each focus on the parts that we find interesting.
== Engines ==
== Engines ==
* https://github.com/hajimehoshi/ebiten
* https://github.com/faiface/pixel
* https://github.com/EngoEngine/engo


== Sprites ==
== Sprites ==
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* https://opengameart.org/content/whispers-of-avalon-grassland-tileset
* https://opengameart.org/content/whispers-of-avalon-grassland-tileset
* https://opengameart.org/content/dungeon-crawl-32x32-tiles
* https://opengameart.org/content/dungeon-crawl-32x32-tiles
Character
* https://opengameart.org/content/48-animated-old-school-rpg-characters-16x16
== Architecture ==
I'd like to keep the logic separated in such a way that the game can either run stand alone on a desktop, as a server with either a web or desktop front end or fully compiled to JavaScript.

Latest revision as of 14:19, 13 March 2019

Make something like a SNES generation 2D rpg/rl.

Plan would be to schedule an hour or two on off weeks and work over chat. I can get a basic structure setup. We can each focus on the parts that we find interesting.

Engines

Sprites

https://opengameart.org/

Background

Character

Architecture

I'd like to keep the logic separated in such a way that the game can either run stand alone on a desktop, as a server with either a web or desktop front end or fully compiled to JavaScript.