Go Game: Difference between revisions

From Adam Colton
Jump to navigation Jump to search
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
Make something like a SNES generation 2D rpg/rl.
Plan would be to schedule an hour or two on off weeks and work over chat. I can get a basic structure setup. We can each focus on the parts that we find interesting.
== Engines ==
== Engines ==


Line 14: Line 18:
Character
Character
* https://opengameart.org/content/48-animated-old-school-rpg-characters-16x16
* https://opengameart.org/content/48-animated-old-school-rpg-characters-16x16
== Architecture ==
I'd like to keep the logic separated in such a way that the game can either run stand alone on a desktop, as a server with either a web or desktop front end or fully compiled to JavaScript.

Latest revision as of 14:19, 13 March 2019

Make something like a SNES generation 2D rpg/rl.

Plan would be to schedule an hour or two on off weeks and work over chat. I can get a basic structure setup. We can each focus on the parts that we find interesting.

Engines

Sprites

https://opengameart.org/

Background

Character

Architecture

I'd like to keep the logic separated in such a way that the game can either run stand alone on a desktop, as a server with either a web or desktop front end or fully compiled to JavaScript.