Grid Game
Animation to look similar to vector tower defense. Play is between Space Game, Globulation and Shattered Colony.
Units
- Worker: Gathers resources, builds and upgrades buildings
- Ranged: Attacks from watchtowers
- Defender: Goes into battle to try and attract attention of enemies. Does not attack. There is a universal retreat level at which defenders will run away.
Buildings
All buildings have a health rating, each level is a relative increase with level 4 doubling the original health.
- Watchtowers: Provide sight in FOW and ranged units can attack from watchtower
- can see 3 blocks
- can see 5 blocks
- can see 7 blocks
- Barracks: Trains/upgrades ranged and defense units
- Provides 60 units of training / minute and can train to level 2
- Provides 80 units of training / minute and can train to level 3
- Provides 100 units of training / minute and can train to level 4
- Factory: Builds workers, ranged and defenders
- 20s / unit
- 18s / unit
- 16s / unit
- Repair: Repairs all units
- Depot: holds resources and triggers workers to gather nearby resources
Unit Levels
Speed
All units (at the same level) move at the same level. Level 4 is twice as fast as level 1
Health
Each level is the same relative level to base and level 4 is double the base health
Network
Communication is done as a network. So a building can only request units from it's neighbors. Every line of communication has an "upstream" and a "downstream". A message has a priority and orientation (up or down). If a building can meet the request, it does so, otherwise, it passes it in the correct direction. THIS CAN STILL PRODUCE LOOPS.
A depot either has resources to collect or does not.